Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts

Sunday, January 1, 2023

Bay Area Layout Design and Operations Meet: February 3-5, 2023

My favorite model railroad event, the Bay Area Layout Design and Operations meet, is happening this year in Richmond, California, February 3-5, 2023. Like always, the meet's a mix of talks about design and operation, layout visits, and opportunities to try model railroad operations on layouts in the Bay Area. Friday will have a tour of the real Richmond Pacific industrial railroad. Saturday's talks will be at the Golden State Model Railroad Museum at Point Richmond. We'll get to tour layouts in the East Bay on Saturday night. Operating sessions at local model railroads will be on Sunday. Like last year, you can also attend virtually if you're not in the Bay Area or want to enjoy the presentations from your home.

Get more information at www.bayldops.com. You must get tickets in advance at EventBrite. In-person tickets include a boxed lunch. Virtual tickets give you access to watch the presentations and ask questions via a Zoom video conference. In-person tickets also include the Zoom link in case you decide not to go up to Richmond.

I love the Layout Design and Operations meet because it pulls together a fun group of folks: interested in modeling specific locations, railroad history, imitating the real railroads' operating practices, and just interested in understanding what the real railroads were about. It's also a great meet if you're curious about any of these topics. The invites to operate on local model railroads got me interested in model railroad operations, and helped me understand the differences between running trains on my own versus working with a dozen other people to get trains moving on a large layout. Like past years, we'll also offer layout design and operations consulting. If you're considering a new layout, or thinking about operations on an existing layout, you can sign up for time to talk with others about what you're building and what options you might consider.

I'm planning to have the Vasona Branch open for a Sunday operating session, so if you're interested in visiting and joining in, sign up for the meet and put the Vasona Branch down as one of your choices for an ops session!

Hope to see you there!

Wednesday, August 19, 2020

Bring in the Photographers!

Full disclosure: all photos here are mine documenting the weekend, not the shots the pro guys made.

Well, that was an interesting weekend. As part of preparations for the NMRA 2021 National Convention, Rails by the Bay, I got a chance to get my layout photographed for articles about the convention. Model railroading’s a lone wolf hobby for me, so I’ve never had anyone else doing serious photos of the layout. I instead got to sit and see how others thought of my layout, and how they worked to get great photos. I also changed a bit how I think about the layout as a result.

So let’s talk about aiming for good photos in terms of planning, preparation, and the photos.

If model railroading taught me anything, it taught me project management. Building a model railroad always involves a long effort to build something significant: deciding what to build, sequencing all the work, rolling with the voluntary and involuntary changes, and ending up with a completed model railroad. I found out about the photo sessions at the beginning of the year, and realized I had some time to finish a couple scenes that had been lingering. I used my usual tricks for deciding what to figure out what to do: fix what annoyed me the most, and fix what I was in the mood for.

Two projects won. First, long suffering Glenwood’s scenery finally got redone. I’ve written a bit about that previously, but to recap: it has the potential for an eye catching scene, the prototypical curve makes it easy to stage reproductions of historical photos, and who doesn’t like model trains in mountain scenery? I’d first ripped out the old scenery and fixed some notoriously unreliable trackage near and in the summit tunnel. I redid the hills and Glenwood Highway to better match the terrain. I then covered the area in trees. Normally, I try to build trees from Woodland Scenics kits, but this time I bought from Grand Central Gems at a recent train show, and had a redwood forest ready in days. I ballasted track, detailed the former turntable pit, and built a quick reproduction of the Glenwood station from styrene. (I’ll talk more about the station another time.). Glenwood needed a water tank, so I quickly grabbed one of the venerable Atlas kits and put it into service.

By the time the scene was done, COVID-19 had hit and the original deadline for the work - the Prorail operating event had been cancelled. We rescheduled the photoshoot for August, which gave me motivation for another project. This time, I decided to go after downtown Campbell. The Campbell scene’s always been a focal point for the layout, but the scenery and structures have been half-done for years. I’d built the station model years ago and scenicked the station side of the tracks. However, the opposite side of the tracks was still temporary buildings and little scenery. That included downtown Campbell, Sunsweet, the Hyde Cannery, and Ainsley cannery. This area provided some great scenes - space to photograph long trains, switching action, and lots of canneries. I started on a big push a couple months back to redo everything. For downtown Campbell, I redid the road and building bases, and started trying to pull all together.

I’d already done four of the five buildings for the downtown Campbell Ave., but had held off on the most impressive of the group - the Growers National Bank building that had been downgraded to the local movie theater by the 1930’s. (The building still exists in 2020, though I think they're still fighting about whether to allow it to become a night club.) I’d made a couple attempts at starting the bank, finding a suitably regal plastic model, but the space on the layout was tiny - only about twenty feet wide - and the model wouldn’t fit. Unable to do things perfectly, I just gave up and decided I’d do the model another day.

That day finally came as I cleaned up Campbell Ave. I tossed out my ideas of a "perfect" model and decided to just start building and see what turned up. Like the Dutch signal box, I finally got annoyed enough to just start building. Like that model, I used styrene sheet primarily. Again, large dimension styrene rod worked really well - the 2 foot inset for the doorway was simply 0.250 styrene bar, simplifying the construction. A leftover door and window served for entry. I used brick sheet for the walls; the detail along the roofline were strips of board-and-batten siding standing in for carved stone. I crafted the theater sign from styrene sheet. I would have liked to 3d print it to get the lettering perfect, but my older SketchUp software doesn’t seem to want to render 3d characters.

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Campbell Theater

Bank of Camera Close-up

With Campbell Ave. in, and the road glued down, my next project was fixing the Ainsley Cannery. The Ainsley site’s had a posterboard mockup ever since the layout was built; I still remember Byron Henderson complimenting me during an early operating session because the freight door spacing matched my 40 foot freight cars. Back in 2006, I had a great solution for the cannery - I’d found a YesterYear Models “fruit packing house” - actually a former Sunkist packing house from Riverside, California. The box has been gathering dust ever since as I waited for just the right inspiration to use it for the cannery. This was finally the time to pull the kit out of storage. The overall shape of the buildings are similar - both were a row of wooden barn-like buildings. Like Sunkist, the Ainsley cannery had an office in the end closes to Campbell Ave, and a loading dock dominating the front of the building. As a result, the rough arrangements of windows and doors would work fine as-is. One big difference was that Sunkist’s building had two joined wooden sheds, while the Ainsley cannery had two corrugated iron sheds and two wooden sheds in a line; historic accuracy went out the window in order to get a "good enough" model done as I ignored the corrugated iron sheds. I ended up cutting the Sunkist building in half, and using both ends side-to-side, and ignoring the different materials in the various sheds.

The Drew Cannery, formerly Ainsley

Preparation

All that major work took me up to last week. However, I still hadn’t done much of the preparation work, so I kicked into a big cleanup mode. Our photographers recommended doing a serious cleaning so extraneous dust or debris visible on photos. I also got rid of all the little problems I'd ignored over the years. Some was operating session damage - having folks handle models is always going to trigger a bit of damage. I fixed broken signs and bumped trees, repaired damaged cars, fixed scratched paint or bent grab irons, and filled in ballast holes triggered by past cleanups. I dusted off a set of “good cars”, and stashed away cars that were the wrong era or had visible damage. I fixed long-lingering projects -holes in scenery I’d never addressed, half done patches, and rough surfaces. Some were really quick - I’d never patched scenery when I’d rearranged the Wrights tunnel. Some were larger, such as finishing half-done spackling in the Meridian Road scene.

Most of the preparation work was the same I’d do for an operating session. For operating sessions, I’d also be worrying about reliability, cleaning car and locomotive wheels, testing that engines were working fine, testing couplers and trucks. None of that sort of work mattered much here - the trains would be stationary in the pictures. I was pretty relieved not to be doing a serious cleaning. Serious cleaning's always a huge time sink, and I always want to over-prepare - I’m always worried before operating sessions whether a balky engine or dirty track will make for an unpleasant operating experience.

Another great advantage of photos is that locomotives don't need to run well. The real Vasona Branch likely had small 0-6-0s switching the canneries. On my model, larger 2-8-0 locomotives instead get the job. I really like the little 0-6-0s, but can never use them for operations. They tend to be balky runners and stall way too easily. When operators are focusing on how to solve a switching puzzle, the last thing they want to do is deal with a stalling or broken locomotive; it interrupts the illusion of working on the railroad, and usually ends up with waiting for the layout owner to clean track, fix the engine, or provide another locomotive. With photos, however, a balky or stationary locomotive isn't a bad thing, for the trains don't need to move in a good photograph. I cleaned one of the rarely-used 0-6-0s, and it got a few chances to be on center stage. To be fair, it's still good to have working locomotives if only to quickly pull cars around the layout to a new photo site, but a photo session removes a lot of the worry of mechanical problems.

While some tasks such as wheel-cleaning and locomotive tuning don’t make sense for photos, other tasks not needed before operating sessions were needed. I’m usually a bit hesitant about putting detail on the layout. It’ll often get damaged during operating sessions. I’ve hoarded some details so they’re available when I need to fill in a scene to be photographed. The layout hasn’t always been at a stage where it’s ready for detail.

But hey, if the layout’s going to get photographed for real, this is the time for all that detail. I pulled out my box of various details I’ve hoarded during my time in the hobby. Every Woodland Scenics pallet I’d ever gotten from a detail kit went on the layout. Extra parts from a Fine Scales Miniature kit that couldn’t handle more crowding. All the 3d printed boxes, bags, lugs, and can stacks I’d printed went on any available loading dock. I plopped down figures where they were appropriate. I took a pair of 3d printed flagmans shanties and phone booths and placed them wherever they’d fit. I took the large fruit bins from the YesterYear kit and made a box yard for Del Monte #3, just as can be seen in photographs.

I also put in a bunch of telegraph poles along the right-of-way. I’ve had these on the layout before; they tend to get a lot of abuse, but they’re eye-catching. This time, I spent an evening assembling and painting a set of telegraph and power poles from Rix Products and Atlas. I also painted them a bit more carefully than before. Previously, I’d just painted the telegraph poles a quick brown and added a bit of green for insulators. This time, I made the colors stronger than last time - darker posts, silvery supports, green insulators. In place on the layout, they really catch the eye. For the Meridian Road scene, I also made a point of doing a power/telephone line paralleling the road which helps to make the scene even more realistic.

And thanks to some crazy times at work, I crammed a bunch of this work into the last week, and into a mad three days. We were also in the middle of a serious heat wave here in San Jose, so the hardest part was avoiding heat stroke in the garage, but on the plus side the matte medium dried really, really fast. The roof of the Ainsley cannery got painted just as soon as the glue holding the paper tarpaper on appeared to stick. I laid ballast in a bunch of places that had never been ballasted, and managed to paint and clean the rail in time. I decorated new scenes - bushes hiding a farmhouse along Meridian Ave, a path to the bathroom around the edge of the Rio Grande gas station, and a row of posts to keep parked cars away from the Campbell depot. I was bouncing back and forth between touching up scenery, weathering cars, and touching up structures. When I was checking old photos to get the sign on the Ainsley cannery declaring it to now be the Drew Cannery, I noticed a speed limit sign, and quickly printed up several of those to control the HO scofflaws. I was still touching up ballast and fabricating a set of stairs for the Glenwood depot a half hour before the photo session.

I never completely believed those model railroad magazine articles where someone built a well-detailed layout in a year or two. I couldn't imagine they had time to decide on models, do the construction necessary, or add the details. This week's mad rush convinced me it was possible. All I needed was some definite ideas of what should be built, an urgent deadline, a bit of wiggle-room on what counted as "good enough", some well-stocked supplies, and way too much manic energy.

And the Photographers Arrive

Dan and Doug, the photographers, were spending several days just photographing layouts in the Bay Area. They've also done this before for previous conventions and other layouts, and came fully prepared. Although I've read about model photography in magazines, this was my first chance to see pros in action.

They came prepared: lights, power cords, and various secret photographer paraphenalia. The extension cords helped when the breaker blew on the garage circuit - our 1960's house wasn't designed for this kind of model railroad lighting, and we quickly found another circuit to share the load.

Dan also had lots of cool tricks so he could get into the scene with his SLR - mirrors to capture scenes the camera couldn't reach, beanbags to hold the camera steady on the layout, high tripod for the upper level photos.

And they took photos different from me, too. Some of that was expected: they visited the Vasona Branch for only a couple hours, so they were very careful to make their plan of shots, then slowly move around the layout to hit each.

Big difference number one from my attempts at model photography: they bring in lots of light. The Vasona Branch has a mix of lighting: the garage lights are cool white fluorescent strips, but I've got various cool white LEDs and warm white fluorescent fixtures lighting the lower deck. I'll usually just use the existing lighting when I take photos; if I'm really taking care, I might borrow a couple bright lights from one source or another. As a result, my photos often have weird colors if a scene has a mix of LED and fluorescent lights. Dan and Doug used two or three photo lamps. Their lights quickly overpower any layout lighting. They also didn't seem to worry about the narrow space between decks - bounce light off objects was enough to light the scene. Their biggest concern seemed to be getting the scene evenly lit, and avoiding shadows on the backdrop. In places where they couldn't get lights, they assumed they could photoshop in some sky into the black background of the garage door.

Dan and Doug use mirrors and a hand-held photo light to capture a train approaching Alma station.

Big difference number 2: The big surprises for me was just seeing what caught their attention. I haven't seen their photos yet, but they understandably looked for interactions between trains and the world. Signals were a common tool to add some action, as were road crossings. My best guess is that model photos need the extra busy-ness and action, and really need some focal point other than the train. The Vasona Branch's semaphore signals were common places for photos. (That was also true on the prototype; one real photo that inspired me is a 1920 photo of a passenger train coming into Glenwood. That photographer, like Dan, made sure to catch the train as it "split the semaphores".

I also heard a bunch of interest about the farmhouse and orchard sitting in the blob where the tracks turn from San Jose to Campbell. This scene's always been half done and cluttered - details not glued down, ground not quite sloping correctly, the orchard too small to be realistic. I'd done a big cleanup of the scene in preparation for the photos - pulled out details, removed structures, and generally made it innocuous. But interest kept drifting back towards the farmhouse and barn. I'd started thinking about details as I was doing cleanup; I'd added a hedge to protect the farmhouse from the busier road. But the interest makes me think I should more seriously plan the scene out.

Dan and Doug also focused on the large details - freight cars and car models - rather than smaller details - not surprising because of the short time. They did spot one broken crossbuck that would have detracted from the scene; we pulled it out.

And that was pretty much it; they got ten good photos, and moved onto the next layout. I got to stare at the layout for a while; it's always fun to see the layout when it's been cleaned up for an open house or an operating session, and doubly-good when all the usual clutter in the garage has been relocated. Even though I'd crammed a bunch to get the layout in shape, I was still excited enough at seeing the layout in good shape that I finished off a couple projects that hadn't been done in time, replacing a remaining broken telephone pole, putting in some gravel around the Ainsley cannery, and fixing up the famous black walnut tree that sat at the start of Campbell Ave.

What did the photos show? I've seen the first photos, and they're great - Dan uses Helicon to combine photos taken at different focal lengths to get more depth of field. Looking at the photos, I see a few things to do differently.

  • I'm vertically challenged. In a few of the photos, it's obvious I've been less than good at making sure everything's standing up straight. They're close, but as soon as several objects are in a photo: semaphores, building, water tank, telephone poles - it's obvious each has a slightly different idea what "up" is. I'll need to work on this, both ongoing, and fixing the more obvious offenders before I next take photos.
  • Prepare for the story. I'd made sure to have cars set up in sample trains, but hadn't been good about choosing cars or trains to illustrate themes I'd want in an article about the layout. For example, large industries and lots of indistinguishable red boxcars is a big part of my layout, but I neglected to have a switcher ready at Plant 51, and also didn't make sure that the cars there were the uninteresting ones. I need to sketch out the story I want to tell beforehand, and share it with the folks doing photography.

What's next? The layout's clean and in good shape, and I'm excited to do some more building. Finishing Campbell is an obvious next step: the Hyde Cannery buildings are screaming out to be build. I'd held off on building the Campbell Theater and Ainsley Cannery because I wanted to make sure I did them right. However, my quick-and-dirty building rush seemed to work with these. Maybe I should just go build Hyde and see what happens?

The orchard scene's another obvious project.

Once both of those are done, there's obvious holes to fill. One advantage of cleaning the layout was that I got rid of all the building placed on the layout "temporarily" for lack of better space - a couple of farmhouses that never found locations, a drive-in market built for fun, a bunch of cars that needed repair. Now that the layout's opened up, I'm reminded that the area between Campbell and Vasona Junction is still completely empty. The Del Monte Plant #3 property's also still occupied only by foamcore buildings. There's also a stretch of bare plaster up on the upper deck near Alma. I'll need to take a pass on any of these scenes going forward.

If the last week's any indication, I know how to get those scenes done quickly: lock down my idea of the scene, build something that's "good enough" rather than waiting for perfection, and pull a bunch of all-nighters during a heat-wave.

Friday, March 20, 2020

Rolling Back to Glenwood

Southern Pacific train #84 rolling into Glenwood around 1913.

A few weeks back, I finally started redoing scenery on a long-ignored part of the layout: Glenwood, on the upper deck. When I first built the Vasona Branch layout, I’d thrown in some temporary scenery... which has lasted for a good fifteen years now. Before I show off what I’ve been doing, though, let’s chat a bit about Glenwood.

As we read in the abandonment filing, there wasn’t a lot to do in the Santa Cruz Mountains in the 1930’s: little industry, few people, and a railroad line that tended to get buried in mudslides every winter. The Los Gatos-Santa Cruz branch wasn’t a happy place for a profit-focused railroad.

My Vasona Branch layout models the Santa Cruz Mountains on the upper deck, both for extra mileage and for my chance to model some classic California scenes. I chose to model three locations on the layout: Alma, Wrights, and Glenwood. I chose each for scenery and track arrangement reasons. Alma and Wrights were both on the uphill side of the climb to the summit, so they made sense for the slowly-rising upper deck. I chose Alma because I wanted its passing siding, and because I could find photos of the station. Wrights was an obvious place to include; the track comes up the narrow canyon, then makes a sweeping curve across Los Gatos creek to dive into the summit tunnel. The creek and bridge, toy station, tunnel, general store, and historic location made it photogenic and proper for the layout.

But what about the Pacific side of the line? I could have modeled Felton, with its lumber mill. I could have modeled Laurel, with its tiny station sandwiched between two tunnel portals, and side-hill trestles keeping the track from sliding down into a canyon. Glenwood, however, had a tight curve at one end of town that led to the Glenwood-Laurel tunnel, just perfect for the curve on the layout, which made the model in the garage match the real-life terrain. But in the 1930’s, Glenwood was near abandoned: a main line, two weed-infested sidings, and a closed station. So why include it?

Glenwood had been much more important in the narrow gauge days. Bruce MacGregor notes that Glenwood was nearly at the elevation of the summit tunnel; if the South Pacific Coast railroad could pull lumber and other freight to Glenwood, they could easily pull it through the tunnels and down to Los Gatos and San Jose with a single engine. As a result, Glenwood originally had multiple sidings for assembling larger trains before pulling them to the Santa Clara Valley. Glenwood also had a turntable for turning the locomotives hauling the lumber up from Boulder Creek and Felton, and a couple sidings for maintenance-of-way.

Beyond that, Glenwood wasn’t particularly exciting. Tunnel at the west end of town to Laurel and the summit, bridge over the creek at the south end (and eventually leading to the tunnel to Zayante and Felton), the depot, a general store, a winery that looked more like a barn, and a few houses. Some resorts were scattered in the trees, but it wasn’t the most cosmopolitain of places. It made up for its meekness with stories from the early settlers, including “Mountain Charlie” McKiernan, who famously fought a bear and got a dent in his skull.

The California State Railroad Museum has the station plan drawings for multiple years, giving us a chance to see the evolution of Glenwood from the railroad’s point of view for four times: November 1907, December 1907, 1913, and 1939.

A November 1907 valuation map (probably while the line was still narrow gauged) shows three 700 foot sidings, a turntable on the east and west ends of town (the west one apparently filled in), a section house. Bean Creek, awfully close to the railroad tracks, shows up as a 10 foot gully stretching along the scene. The sidings ended just east of the depot where the tracks crossed to the west side of the creek. The current Glenwood Highway doesn’t yet exist; the downhill stretch is labelled “Vine Hill Road”. The road crossed the tracks just west of the station, and proceeded across the creek and up the hill on an alignment that’s no longer a public road. We see a section house (residence) and multiple structures along the tracks.

A month later in December 1907, the SP created another map, probably showing line changes after standard gauging and reopening the line. There’s now just two sidings and the main line, with a spur in front of the depot. Bean Creek’s now been filled in with a concrete culvert.

The 1913 map shows additional changes. This map labels the building next to the Laurel tunnel as “watchman’s house”. There’s also two spurs, probably for maintenance-of-way. There’s a couple photos from about this era showing trains passing the semaphores just before the tunnel. Those photos caught maintenance of way cars - or bunk cars - sitting on the siding. On the east end of town, longer sidings both cross the new culvert to create 1100 foot sidings for longer standard gauge tracks. The maps also show the block signals at each end of town. A private road loops over the top of the tunnel portal; this will eventually be the Glenwood Highway.

The 1939 map shows that very little changed since 1913. The track arrangement’s similar; the only differences are in the roads. On this map, there’s now a section house, tool house, and signal maintainer’s tool house. The depot was torn down to give room for the state highway. There’s also a derail on the east end of town so runaway cars won’t roll all the way to Santa Cruz.

So what do I want from all these sights? I’m not changing the track layout, so we’ll still have the curve into the Glenwood-Laurel tunnel. The Glenwood Highway looping over the top of the tunnel portal is a well-known design, so I’ll need to keep that. The depot’s small-ish, photogenic, and has an appropriate location so we’ll need to keep it. (I’ve got a placeholder model based on some plastic kit, but it’s time to make an accurate version.). I hadn’t known about the section house and tool house; there’s space for both next to the depot, so those deserve to be added.

What’s already there? The old scenery has the Glenwood highway curving over the tunnel portal, but the climb out of town is jerky and doesn’t look smoothly. There’s also a house on stilts right next to the tunnel portal. It’s unprototypical; that hillside looks like it was mostly trees and bushes. It’ll need to go. I’d also cut a space for one of the abandoned turntables. Stories suggest that the turntable was filled in, but I’m willing to leave it as a hole in the ground.

Next steps: Let’s start swinging the hammer and changing some scenery, then let’s scratch build a depot!

Sunday, May 26, 2019

Model Railroads and Technical Debt

Model railroading has taught me a lot. I can identify solvents by smell… and get nostalgic when I smell Dio-sol or Dullcoat. I learned how to repair mechanical devices, and convinced someone I might be a keeper when I fixed her CD player. Most importantly, I learned how to be kind to my future self, because I try to remember to make it easy to fix stuff on the model railroad in one year… or in ten years.

That’s a common lesson for model railroaders. Model railroads are long-term, large projects. The model railroad we build is going to last for several years, and we’re going to be expanding and repairing it along the way. The design and implementation choices we make years before will curse us years later. One badly placed switch machine is going to leave us with a sore back every time we repair it. Each time we cut corners wiring, we’re just forcing future-us to try to figure why that blue wire’s hanging loose, or remembering the wire color we used when we didn’t have black wire available. Every bit of track we can’t reach will be our bane every time a locomotive stalls or the track needs cleaning. Every model railroader has that moment of “what was this purple wire for, and where does it go?” early on in the hobby. After that we realize the benefit of using standard colors for wires, providing good access both to the track and to the mechanical and electrical parts below the layouts, the importance of labelling connectors and writing down designs - doing anything we can to avoid past-us making life difficult for future-us.

It turns out that’s a pretty useful skill in the real world, too.

I got to move some equipment I’m running into a new computer room the week before last. After I’d finished wiring it up, I asked one of the IT guys for help with something else. When he came over, he immediately commented on the state of the rack. “Wow, you’re using cable ties. And your wiring is neat - not like that other engineering rack.” He showed me the proper way to cable tie wire loops was with two ties, but he seemed pretty impressed that a software engineer was trying to keep wiring neat. The other rack, which I’d just moved my stuff from, had so many cables coming out the back that I couldn’t reach in to disconnect my machines. To be fair, the other folks in the rack were reconfiguring their stuff daily, and had a lot of connections to support; I was setting mine up for a single, long-term configuration with a much simpler configuration. Google’s original “cork board” server racks - now in the Smithsonian - highlight that you can be pretty successful even with messy wiring.

But model-railroader me was also wiring that equipment in the same way I’d want to wire the model railroad. I remembered the messy wiring on my first model railroad, and the pain I caused future-me. As a result, I made sure to steal cable ties from random benches, chose different colors for all my different cables, and neatly routed the wiring so I could get to the equipment and track down cable paths. Future-me (or future team-mate reaching in that same rack) should have an easier time, all thanks to past-me placing switch machines in inaccessible chambers between sheets of plywood, or tracking down intermittent shorts when teenage-me was splicing together wires with a couple of twists and bit of masking tape for insulation.

We worry about the short-cuts in computer programming just as we do in model railroading or in physical engineering. It’s become a popular topic in software engineering research as “technical debt” - delayed cleanup or quick-and-dirty implementations that complicate or block future changes. There’s even mini-conferences on the topic with research papers titles like “How do Software Practitioners Discount the Future?” Real engineering has technical debt too - think how commuter rail choosing to use low-level platforms (boarding at ground level) might never be able to move to high-level platforms (level surface from platform to passenger car) because of the problems transitioning from one to another. However, software tends to have more of these kinds of problems because everything’s up for grabs in software - we can build stuff any way we want, we don’t necessarily have conventions about how to do common tasks, and it’s often difficult to see those shortcuts from the outside. It’s common to tie together two bits of software with the ugliest, most fragile hack “that’s only needed temporarily”, just as I used alligator clips to temporarily tie together the power for two strips of LED lighting today. That’s less common in more traditional engineering disciplines; as far as I know, petroleum engineers never say “Joe, you sure you want to use cardboard tubes to join those two parts of the refinery while you’re testing?” (If you want a more nuanced argument about technical debt in software, read Kellan Elliot-McCrea’s argument that the term technical debt is mixing up a whole bunch of reasons why we have problems maintaining the things we build.

My current job involves writing tools to help software engineers build better programs: programs to test that the software can be built correctly, runs correctly, and has the performance we expect. Because our team has to have our infrastructure ready so that everyone else can make progress, that means we’re often building stuff as fast as we can, cutting occasional corners, and incurring technical debt so everyone else can build the things we sell. I occasionally take the same shortcuts in model railroading. Occasionally I route wires in ways that’ll make it harder to track down problems, or I’ll avoid adding a terminal strip to save on wire but minimize testing or change possibilities, or I’ll leave a switch machine near a joist where I can’t easily get to it. It’s ok in moderation, and it helps me make progress on the bigger task of building and completing the model railroad I want to build. I’ve been describing technical debt for our tools as us not trying to make future-us suffer too much, but acknowledging that some of our choices will make future-us suffer a little bit. “In ten years, we want to be laughing about the short-cuts we took and the pain it caused, not crying about a shortcut that kept us from meeting our real goals.”

That’s not a bad rule for the model railroad, too. As I was cutting in a new circuit for some LED lights for the lower deck, I wasn’t perfectly happy with how I was routing the wires, but I wanted to get everything completed and back together again tonight because keeping everything running is also a good engineering goal. And with luck, I won’t remember tonight’s short cut; if I do, I’m certain I’ll be laughing about the short cut in a few years once all the fluorescent lights are replaced by LEDs.

Monday, March 19, 2018

Comparing 3d Printed Models Against Kits of the Past

When I talk about those Hart gondolas I made a while back, I like to highlight how the models represent freight cars that haven’t been done accurately in the past. There’s no resin kits or brass kits for Hart gondolas, let alone for SP's own version. However, combing through old Walthers catalogs will show two Hart gondola kits: the craftsman kits from Silver Streak in the 1960’s, and Train Miniature’s plastic shake-the-box kit from the 1970’s. Both are good for their time, but we can do a lot better in the 2010’s. How much better? I picked up examples of both the Silver Streak and Train Miniature cars at a train show a couple weeks back. Let's compare them against the 3d printed model and see how forty years of technology has helped model building. (Click on any of the photos for a higher resolution version.)

Let’s first look at the Silver Streak kit. For the time, this is a neat kit. It has the underframe trusses from the real car, brake cylinder mounted on the side of the car, and matches the SP cars with 8 spaces between posts on either side. Just like the modernized SP cars, the Silver Streak Car has grab irons on each end supported by a short vertical piece of wood.

However, the kit lacks the car sill and floor you'd see on the real cars. Instead, it has the car side boards going all the way down to the bottom edge of the car. It’s also missing all the door hardware; the real cars had castings at the bottom of each post, but that’s a pretty tiny detail to include. The modeler who built this kit didn’t quite get the bulkheads at the correct location - they should line up with the outer post.

The model’s a little coarse with 6x6 strip wood serving for the top rail and for the posts, but it’s a fair tradeoff for intermediate modelers building their first car. It’s nice to see the board detail on the inside faces of each side. Overall, the car is a bit oversize, with the sides measuring almost five feet high compared to three on the real car.

Here’s the Train Miniature car. Again, it looks like it got inspired by the Southern Pacific cars that would have been seen in the 1930’s and 1940’s… or they just copied the Silver Streak car. The car has the correct eight spaces between posts. The grab irons arrangement doesn't match any of the real cars, though. More importantly, the trusses are pushed out to be even with the sides - definitely not how the real car was built, and a detail that hides one of the neat details of the Hart design. Like the Silver Streak car, Train-Miniature left out the car floor visible on the sides. Again, the car sides are taller than they should be - partially out of scale, and partially fallout from removing the side sill.

And finally, here’s one of my models. I pulled out one of my “original” cars just to highlight the detail. 3d printing gives us a lot of advantages, including the ability to throw in all that detail for the door hinges , the door latch mechanisms on the posts, and the various bolts all over the model. The truss is lighter than the Silver Streak car, we can see the car side frame and floor sticking out beyond the car sides.

Here’s all three from the top: Silver Streak on the left, the Train Miniature, then the 3d printed model. The Silver Streak car did correctly model the sloping hopper. It’s not perfect; this kit shows the hopper as incorrectly extending up along the bulkheads on each end. But I’m pleased to see they included the supports that ran through the hopper, even if they’re not quite at the right location. There’s no detail on the hopper doors, but then that’s a pretty tiny detail.

The Train Miniature kit’s hopper is hidden by the load, but that brake cylinder and brake gear in each end is completely wrong for the car, and misses the fact that those partitions were meant to be removable so the car could be used as a typical gondola.

And finally, for the 3d printed version. We see the braces running through the hopper (with the notch to hold the 4x10 that supports the doors when closed. We see the end bulkheads definitely look removable. On the far end of the car, you also might see the hinged apron that allowed running a plow through all the cars - a detail that wouldn’t be needed on either of the other modernized cars, but does highlight how 3d printing lets us throw all that sort of detail on the car.

Finally, here’s the underside of each car - Silver Streak on the left, mine in the middle, Train-Miniature on the right. This photo highlights how the other two cars are a bit oversized compared with the actual cars. Both Silver Streak and Train Miniature made some parts oversized (like the trusses) and also placed the trusses differently to make the car easier to manufacture. Both also had to lose some of the interesting detail: braces for the trusses, side sills, etc. in order to make an economical and easy to build kit.

All in all, the Silver Streak and Train Miniature kits are fine for both their time and for what they’re intended for. They had to design parts to be manufacturable. Train-Miniature moved the trusses out to the car edges so they could be injection molded in one piece. Silver Streak made the trusses thicker to survive manufacturing and clumsy fingers, and left off detail on the hopper so the fiddly shape could be made in cardstock. Both kits needed oversized parts for easier assembly, dropped details to keep part counts low or permit injection molding, and did the best they could from the photos and plans they could find.

The 3d printed model gets to benefit from being 30 years in the future. I had access to the SP blueprints which the earlier manufacturers may not have had. 3d printing meant I could make parts closer to scale, and could easily add details and embossing that would have fouled up molds and part ejection. 3d printing also allowed me to refine the models, and quickly make variants: doors up vs. doors down, or the modernized cars without the side dump doors. If I found some railroad back east had a similar car but with a minor tweak, I could make that too. That's a luxury that anyone doing injection molding doesn't have. Cutting a new mold is an expensive, start-from-square-one sort of action. Anyone trying to run a business would want to cut those molds once, and getting a detail wrong isn't enough of a reason. Doing a different model requires a different set of molds; again it isn't worth doing unless you're going to sell a ton of the new design.

All three models also show how model building's changed. Silver Streak's kit dates from the craftsman kit era, and a time when you could run a reasonable model railroad manufacturer out of your garage. As long as you could cast white metal and cut strip wood, you could sell a model railroad kit. Because of the lack of good models, if you had an even partially realistic model, you'd have a hit. Train Miniature dates from the heyday of small-scale plastic kit manufacturers. You need a lot more skill and equipment to make injection molded parts, and even more to print the car sides. Worse, the effort needed to cut those molds meant you had to sell thousands of cars - great for a forty foot boxcar, but not so good for an odd misfit maintenance-of-way car.

3d printing gets us back to those garage days. My Hart gondolas were, after all, made in a garage. (Or at least I wash the extra resin off the printed models in the garage; the printer stays inside to stay away from dust and cold.) And yet the models still have some pretty impressive detail - approaching resin kits, but certainly better than the kits we saw in the 60's and 70's. We'll see more 3d printed models like these in the coming years, and it'll be great to see the prototypes that folks find interesting enough to manufacture in their garages.


In case you'd like a Hart gondola for your Southern Pacific, Union Pacific, or Pacific Electric layout, I've still got 3d printed kits available. Check out photos, prices, and ordering details over at Dry Creek Models site.

Monday, September 25, 2017

Sometimes You've Just Got To Build

One of the common problems when I build things is that I might not always want to build what’s top on my priority list. Take the Vasona Branch layout, for example. I’ve got a list of projects to do there - scenes to decorate, structures to build, track to tune, freight cars to replace, engines to detail. I might call that finish work, kind of like finish carpentry. Houses, you see, need two kinds of carpentry - rough carpentry (to put the walls up, provide surfaces for plaster or sheetrock walls, and provide support for plumbing and electrical fixtures), and finish carpentry (to install trim, decoration, and built-in furniture.)

Yep, sometimes I just want to hammer together a bunch of two by fours, and that’s not the time for me to build fine cabinetry.

For model railroading, that rough carpentry probably could be interpreted as building something new and large - thinking through a new design, building new benchwork, laying new track. Perhaps a new section of layout. Perhaps a whole new layout. That’s what I’ve been doing lately.

The Market Street Exhibition Layout

I’ve had the idea of a modular layout kicking around for a while. It’s not like my garage layout is complete, or that I want to start from scratch, but my visit to Maker Faire got me thinking a lot more about some way of sharing my modeling and the hobby. I’ve instead wanted to build a modular layout for the shows, and perhaps build some stuff outside my usual modeling areas. The original idea was to build a quick modular layout for the San Jose Maker’s Faire in September - showing off Santa Clara valley history, and showing trains moving. My general idea is something like a British display layout - a small scene with staging to generate enough trains for interesting operation.

Specifically, I wanted to model a place I’ve already modeled in a small shelf layout - San Jose’s Market Street station, the original mainline station for the Southern Pacific in San Jose It’s a place lost far in the past; Southern Pacific abandoned this station in 1935, replacing it with the new Diridon station on the west side of town along the former South Pacific Coast narrow gauge right-of-way. The former West San Jose station, often known as the “narrow gauge” station for its South Pacific Coast railroad heritage, replaced the “broad gauge” mainline station. With the change, the area north of downtown changed from an active transportation hub and commuter terminal to a warehouse and industrial district; by the 1980’s, a good deal of the land was cleared for redevelopment, and it’s only been in the last ten years that new construction’s gone up around San Jose’s formerly busy main station.

And the Market Street station was quite busy. During its heyday, the Market Street station was a busy place for San Jose, the station had 72 arrivals and departures a day. (In comparison, Diridon handles around 90 trains a day today.) There were 60 commutes leaving, starting at 4:45 am and going until 11:00 pm. Six name trains - the Sunset Limited, Daylight, Padre, Lark, and Coaster - all stopped at San Jose. Some trains had cars switching to Oakland versions of the same train. There were multiple lesser trains heading to Santa Cruz, Monterey, or Salinas. And all these trains passed through a two-platform Victorian train shed, with approaches on both ends crossing multiple city streets - quite a chaotic scene during the morning commute.

The Market Street station area has a fair amount of operational interest. Because it only had two platforms, trains had to be put together and taken apart quickly to leave space for the next train. Small yards on each side of the station provided a place to stage passenger trains. Industries nearby - a cold storage warehouse, cannery, assorted warehouses, and a freight station - add freight business. Historically, the location also tells about a time when the downtown station was downtown, and where trains running down the middle of Fourth Street.

Now, I’ve built this station before. My current Market Street station scene sits on a 24” by 7 foot shelf layout in my office. I’d started it before I’d begun the Vasona Branch layout, and I’ve shared some of the models I built for that layout in the past. But it hasn’t been satisfying. It’s too small to do any operations and switching. Even if I could do minor switching, I can’t reproduce all the complexities of trying to get the entire morning commute fleet out. Although I was able to build some large buildings, the shelf is too cramped to build the massive buildings that surrounded the railroad tracks. And even though the current shelf layout isn’t quite enough, the models I’ve built for it means I already have some of the structures I’d need for the new layout.

The Track Plan

So how to start? My first aim was the track - decide on a realistic track arrangement, figure out the tracks needed for handling the passenger traffic, and finally add the sidings and freight tracks to set the location of industries and add some additional operating interest. I’d been sketching out plans for a Market Street scene for months - sometimes imagining

There’s a reasonable number of sources for the track layout around the old Market Street station. There are valuation maps from the 1930’s where the SP drew in every track, compressed air line, drain, and property boundary. There are the Sanborn fire insurance maps showing both track and buildings. (Sanborn maps are often declared as inaccurate, but they look pretty decent for the area around the station. I suspect they’re less accurate if tracks changed frequently, or if there was a huge number of tracks.) There are SPINS railroad maps listing spurs for the railroad employees from the 1960’s - long after the station was gone, but hinting at what was there before. And there are photos, including the George Lawrence aerial photos from 1906. Only the valuation maps really declare what was there in 1930, but the other maps hint at track and use.

Deciding on the purpose of each track is a bit harder. Which tracks were important for passenger service, and which for freight? The George Lawrence aerial photos hint at which tracks had boxcars and which had passenger cars. A 1931 track list for San Jose gave additonal hints; it showed four cars as “passenger spur”, likely to hold coaches waiting to be put on trains, on the north side of the tracks, and two tracks listed as passenger work tracks on the south side of the tracks. Photos of trains moving through the station showed baggage cars on the southern spurs, trains waiting under the train shed, and locomotives rolling every which way.

At this point, the track plan showed I’d need the three tracks for the station (two tracks under the train shed, and freight track bypassing the station). I’d need two small yards: the north yard for storing passenger cars, and south tracks for baggage and more holding tracks. On the west end, I’d need two tracks leaving the yard to the left to represent the tracks to and from San Francisco, and to and from the Lenzen St. engine terminal. On the east end, I’d want the tracks splitting to Oakland and Los Angeles, with the 4th Street Tower and Golden Gate Cannery between them.

This still left a fair amount of space. Just west of the station, the San Jose freight station sat with multiple tracks in front of it, and a freight yard behind it. These tracks would be useful for additional switching, so it was an obvious bit to add. Some more freight spurs would give me more places for freight traffic, so I added a packing house behind the station, Santa Clara Valley Cold Storage just to the east, the spur to the Golden Gate Cannery, and a track behind the freight station as a place to hide cars going to the yard. 
The above track plan shows my attempts to shoehorn all that into three separate sections.

Next time, a bit about construction.

Monday, April 3, 2017

Live in Bakersfield: 3D-Printing Freight Cars at Home

By the way, if you've been following my stories about 3d-printing the Hart convertible gondolas, flat cars, and those 1902-era Battleship gondolas, note that you'll get a chance to hear about them in person.

I'll be giving a clinic on 3d-printing freight cars at the NMRA Pacific Coast Region's annual convention in Bakersfield this month. If you've been reading the saga so far, you'll be familiar with what I've been up to. However, you're still likely to enjoy the specific stories about what went well and what went badly. I'll also bring many of the models so you can see the 3d printed cars in person.

Jack Burgess is also offering a clinic on Saturday morning with a nuts-and-bolts description of using SketchUp software and Shapeways print-on-demand service to print out detail parts.

The PCR's convention is April 19-23 at the Doubletree in Bakersfield; there's more information about the convention at the PCR web site. My talk will be Friday, April 21 at 2:30.

Hope to see you all there!

Sunday, March 12, 2017

The Los Gatos Plan

A few years back, I confessed that “Los Gatos was always sort of a compromise, a town crammed into too tight a space, added because I needed a destination but didn’t have room to do it justice.”

I’d written that before I started scenery - not that there was much space for scenery. A main track, passing track, and spur fill the foot-wide shelf it sits on; my layout’s main staging yard sits right in front of and below the town site. The Los Gatos space also short - just a six foot siding, with one end curving away behind a backdrop and into the helix, and the other end right up against the Vasona Junction scene. For a town with multiple photogenic locations - the station area, team track behind the downtown strip, Hunt's cannery, rural stretches - there wasn’t room to fit all of these, let alone do them justice.

Panorama of Los Gatos with staging exposed.

Well, I’m finally trying to do it justice. I started scenery last year. My plan is pretty simple - omit the station area, let the downtown buildings serve as backdrop for much of the scene, and let the Hunt Brothers cannery serve as the dominant element - not too surprising for a model railroad where the freight trains are the interesting part.

Railroad tracks at Elm Street, Los Gatos. California Railroad Commission photo, Los Gatos Public Library collection.

My inspiration came out of a small set of photos. The California Railroad Commission (now the California Public Utilities Commission) came through Los Gatos in 1928 to check out the safety of the grade crossings, and photographed many of the intersections in downtown. The photos are particularly interesting - in that “lots of weeds and the back sides of buildings and fences” sense of interesting that would make a civic booster cringe. The photos show tracks running through an isolated right-of-way, with downtown buildings on the edge of the photo, and the back fences of houses along University Ave. framing the opposite side.

Railroad tracks at Grays Lane, Los Gatos. California Railroad Commission photo, Los Gatos Public Library collection.

Occasionally, a business shows up - a lumber yard at Elm and University (not rail-served) a modest building that was apparently an ice cream factory on the other side of Elm, and a corrugated iron building doing auto body work at Grays Lane. All this seemed just right for a freight railroad - a modest and industrial scene showing what was happening on the other side of the back fences. The location also still exists and is identifiable by visitors to my layout; the former railroad right-of-way now serves as the parking lots behind downtown Los Gatos. When I point out a scene, folks will be walking there the next weekend.

Of course, I needed more space to do all this justice. Years ago, Dave Bayless, a model railroader, suggested building a shelf over the staging yard. I finally took his advice, and added a simple plywood shelf over the staging yard. The new shelf was just the right place for the houses and back fences that the scene required. Better yet, the scenery could be taken out during operations. That whole back-fence scene means that there were no industries or details critical to operation, and the fence itself served as a nice way to block the gap between the real scenery and the movable scenery. When I’m showing the layout, the shelves stay on; when operators come over, the shelves come out.

Panorama of Los Gatos with staging covered.

All this leads to a few buildings to build:

  • flats for the downtown area
  • the lumberyard and its low sheds (originally Lynden and Sylverson, though operated as Sterling Lumber in my era. )
  • additional buildings, such as the ice cream factory
  • the Hunts cannery.
  • Houses and backyards for the foreground (representing the houses along University Ave.)

Downtown buildings: Downtown Los Gatos dates from the 1870’s, so the downtown strip is a collection of brick and frame buildings. It’ll be easy to model with bits of plastic kits or scratchbuilt flats.

Lumber yard: Sterling Lumber, had been at that location since the 1860’s, though it never had its own railroad spur. Instead, it relied on the team track across the tracks. The lumberyard’s low sheds and fancy gate on the south end of the yard were obvious details to model.

Ice Cream Factory: The ice cream factory was the work of Hans Nielsen and the Eatmore Ice Cream Company. Sanborn maps show a simple concrete block building with an eye-catching cooling tower at its back. Old stories of Los Gatos remember Eatmore, so it’s worth adding.

The houses along University Ave.: sometimes I'll model the house, and sometimes the back yards. To be thoroughly correct, the houses would need to be a mix of Victorian, craftsman, and traditional.

And finally, the Hunts cannery - the focal point for both the scene and for operations.

So that's the plan - extend the shelf so there's more room for scenery, build the unfashionable parts of Los Gatos, and deal with the disapproval of the Chamber of Commerce for ignoring the attractive parts of Los Gatos. I’ll talk about each of these in turn and show some of the work needed to model each.


Photo of Elm Street railroad crossing taken by California Railroad Commission as part of a study. From the Baggerly collection, Los Gatos Public Library.

Monday, August 15, 2016

Passenger Car Inspiration

Quick note: I've occasionally gotten interested in modeling the Southern Pacific passenger trains that went from San Jose to Los Gatos. Part of the fun and challenge is figuring out which cars actually ran on the Santa Cruz branch, and figuring out how to make models of those from available plastic, resin, and brass models.

Jason Hill is now sharing how he's customized existing models to match many of the trains going over Tehachapi Pass. Check out his Night Owl Modeler website to see his projects, including his recent work on a baggage / railroad post office car. Jason also has an illustrated guide to Southern Pacific passenger cars where he describes good starting points for each car.

Jason's interest in Railroad Post Office cars convinced me to learn a bit more about mail service over the Santa Cruz Mountains. In the 1930's, one train a day carried a Railway Post Office car. Inside, U.S. Mail clerks sorted mail and distributed it to the towns along the route. Here's hoping I can find some good details on the mail service!

Sunday, July 19, 2015

Research Road Trip: Road Routing Proof, and More Projects

As much as I care about modeling prototype scenes accurately, I also realize I'm using the historical research just to help me figure out what to build as part of a hobby and relaxation. The model isn't meant to be a perfect representation of history; sometimes, I'll build stuff because it's fun (ex: the Goleta gas station sitting on Meridian Road) or because a particular model might not be perfectly accurate, but it still gives the sense of the Santa Clara Valley I'm trying to share.

Back in 2009, I talked about my notebook of location sketches that I used to remember photos of particular locations. I was using my map of Wrights at the time to redo the scenery around there; my big question was how the road went between the Wrights depot and the (still-existing) road bridge. I'd guessed at the time that the road dipped under the railroad bridge. I wasn't sure if it was perfect, but (1) it was plausible, (2) I wanted to improve the scene, and (3) I wasn't going to get better information any time soon. I rebuilt the scene anyway, and it's a nice scene.

1911 Wrights map

Six years later, I know the answer about the road for certain.

I did another day trip up to Sacramento last week. It's a bit of a long slog, but I enjoy getting the chance to search through old archives, look at original documents, and get a better understanding for how things had been. It can be boring work, but the occasional revelations and surprises make for a satisfying day.

I had a bunch of other goals for that visit, but found some time to look for materials on some of the stations along the Los Gatos brach. One of the stops was at the California State Archives. Most of their archives can be dry - corporate records, transcripts from California Railroad Commission cases, etc. They've also got microfilms of some railroads drawings from the early 20th century, probably collected as part of some state law at the time. I poked around in several of the maps along the Vasona branch - Foyle (location of the brickworks on Fruitvale Ave.), Vasona, and Wrights. One of the finds was particularly cool - the April, 1911 map of Wrights in their collection shows "Depot Road" passing under the bridge, in pretty much the same way I guessed. Woohoo!

Cover of Wrights bridge rebuilding brochure

Plan of rebuild of 6th crossing of Los Gatos Creek near Wrights

This was just one of many discoveries that day. The California State Railroad Museum had a handful of other docs to highlight the details - the 1914 equivalent of a PowerPoint presentation talking about a rebuild of the bridge crossing Los Gatos Creek (with shape of piers and cost) also showed where the bridge crossed the road. (Congrats to the Southern Pacific; their intern from 1916 did a great job on the brochure!) A 1938-era map showed the road passing under the bridge, even as every other building in the vicinity had been removed. A 1938 map showed the Wright station removed.

It's great knowing that I got that detail right. Some might ask "why did you build it if you weren't certain about the arrangement?" To be honest, my guess about its location wasn't too far off the mark. Although I could have held off on modeling Wright until I got that detail right, I'm really glad I didn't wait six years but instead built something that was mostly correct. It's more fun to have an operating layout with fun scenery than to have something that's 100% accurate.

The maps also showed a bunch of interesting details that are worth adding. Several maps showed a freight house on the "Sunset Park" spur just before the tunnel; the 1910-era maps also showed packing houses that (sadly) aren't visible in later years. All the maps show wooden "bulkheads" along the creek keeping the hillsides from eroding into the creek.

The last map also highlights some cute little details that never made it into photos. About a hundred yards down the track, the map shows a "shed made of bridge stringers", and an old narrow gauge car body on blocks next to the tracks, joined to a small frame building. (An annotation mentions the buildings were sold to "W. E. Hughes".) Those buildings would be neat details to add to the layout. The photos of the Wrights bridge also points out my trestle-style bridge isn't quite correct; to be accurate, I really need a 50' steel girder bridge "from Santa Clara River (Montalvo bridge)", along with some large concrete piers to hold it up, and some timber trestle on either end.

And on top of all that, the maps highlight little bits of history that aren't relevant for modeling, but do highlight the place I'm modeling, and life in the Santa Cruz Mountains at the beginning of the last century. The 1911 map shows that one of the packing houses was used as "Dance Hall and Packing House", highlighting how buildings shared multiple purposes in rural towns.

The 1911 map also contains an unnatural fascination in running water for the town:

Note: All properties shown excepting that marked Nick Bowden are owned by Matty. Cottages 1, 2, 3, 4 & 11 are occupied only in summer. Each has 1 3/4" faucet. Cottages 6, 7, 8, & 9 are occupied only in summer. They get water from the one faucet shown. The saloon, hotel, & livery stables are rented and run by B. Borrella. The saloon has 5 3/4" faucet shown & 1 toilet. The hotel 7 3/4" faucets & 1 toilet, the livery stable 2 3/4" faucets and 1 1 1/2" faucet. The blacksmith shop has 1 3/4" faucet. Cottages 5 & 10 are occupied permanently, each has 1 3/4" faucet. The grocery store is rented & run by Chas Squires, & has "1-1" & 1- 3/4" faucet. The chinese store has 1 3/4" faucet. The dance hall has 1 3/4" faucet. The Earl Fruit Co. packing house has 1 3/4" faucet. Nick Bowden's place has 1-3/4" faucet.

That accounting of faucets might say something about whether water would be available for other development; one of the later maps at CSRM showed that the railroad water tank was filled from small dams along some of the ravines north of town, which couldn't have supplied much water, and must have been dry during summer. If I had a thirsty locomotive in the middle of summer, I'd be unwilling to trust there was any water in that tank.

None of that matters for building the model (except for the notes about both Earl Fruit and the freight house existing), but it does hint at Wrights being a quiet rural village that would have been near-empty during the winter.

Excerpts from 1911 Wrights Station map from the California State Archives - ask for the "Aperture" cards, and check the card catalog in the research room to see what's available. The excerpts from the Southern Pacific "S.P.C. Bridge Renewal" brochure from the California State Railroad Museum's archive. They've got a similar brochure for the next bridge downhill towards Los Gatos that I haven't seen. Great thanks to the research staff at both libraries for their help!

Sunday, February 1, 2015

The Dirty Secret of Printing Freight Cars

BTW, in case you're keeping track, the Hart convertible gondolas were the fourth kind of freight car I printed on the Form One. I've put together a list of all the 3d printed cars I've made, and mention some brief details about each.

With the Hart convertible gondolas, I've finally learned the dirty secret of 3d printing.

Now, if you scratch build a model, it's really easy to make one. You build it slowly; if you get stuck or if something doesn't work, you scrape off the part that isn't working and remake it. Eventually you've got a very nice model. You've also spent a fair amount of time to get to that point. You might be unwilling to make a second, or third, or fourth car because, hey, that would be boring. Making cars only as long as they're fun is fine if you only need one of a particular car, but not so good if you really need a dozen identical cars.

Now, if you were designing an injection-molded freight car, you're definitely aiming at production. You're making either thousands of models for yourself or for others. You'll put a lot of thought into the design because cutting those molds is time-consuming and expensive.

With 3d printing or resin casting, you're in the middle. You're making a small number of items, but you're having to figure out what to make. 3d printing make it easy to sketch up a first model, print it, and iterate. And as a result, you end up with a mighty large scrap box containing all the rejected pieces. Some might be fit only to give you a lesson about things not to do. Other rejected models might be great for a "wreck" at the bottom of a canyon. and some of the rejects aren't so bad...

And now you're in a race. Each time you make a test print, you've made a model that might almost be good enough to use on your layout. You've got some maximum number of models you can probably use on your layout. You've also got ideas on how to tweak each design so that it's closer to perfect and might be useful to other people. So the question is: how fast will you get to "good enough" models and lose interest in printing additional models?

I'm up to twelve or thirteen Hart gondolas at this point, and that's an awful lot for my layout that can't handle more than a hundred freight cars. I've got four cars modeling the gondolas with the bottom doors shut; they look pretty good, but the side sills are too short and won't fit the 7" lettering for reporting marks. So I'm caught - do I use these cars even though they're not quite right, or do I print another four or five cars to get perfection?

Sunday, August 24, 2014

A Most Excellent Detail Casting

I'm still working towards that article on the 3d-printed flat cars. I've printed a bunch of the flat cars over the last month, and currently have seven on the layout. There's a couple of the "extremely rare" and in fact never-built CS-35 36' flat cars, a couple of 40' cars that I built from a stretched model. As I was decaling one, I realized I'd messed up the truck spacing; the true 40' cars set the wheels closer to the center than I'd modeled. After another tweak to the design, I've got two with the correct truck spacing too.

The printed models aren't necessarily a big win over buying commercial cars, nor are they museum-quality; I'm not looking for perfection, just some recognizable models that I can't get elsewhere. Each one of the flat cars requires some finishing and painting. Then the wood deck needs to be stained and glued on, details like the grab irons and brake wheels need to be added. Finally, the cars need to be decaled.

Today's story, though, is about the detailing part. I haven't been putting elaborate brake detail on these cars, but the old-fashioned K-style brake cylinder is a pretty visible detail and worth adding. I had been buying the Tichy plastic brake gear detail kits, but (1) I kept buying out the Train Shop's stock, and (2) at some point paying $3 to grab one little casting seemed wasteful, especially if I want a bunch of cars.

Hey, wait, don't I have a 3d printer?

So, I tried it - took some guesses at measurements, drew something up over a couple hours in SketchUp, and printed it. And it worked - the Form One did a most excellent job on a tiny brake cylinder.

So I upped the detail, adding bolt heads and even the very fine piston rod and clevis. I printed all these at the 0.025" setting on the Form One. A few hours later, I had a dozen brake cylinders, ready for the next set of cars. The photos are worth sharing; if I ever had any doubts about whether the Form One would help me in modeling, this particular piece convinced me. Zoom in to see that the clevis fork printed (though only half printed fully), and notice the bolt detail both around the top of the cylinder, and on the mounting plate at the back of the model.

As a modeler that buys a fair number of detail parts, these brake cylinders completely change the game - I'm no longer dependent on what's available from the store or what's in stock, but instead on what I can manage to draw in a 3d program.

For the folks who are curious how I drew the brake cylinder:

The first step was to get some rough measurements off one of the commercial parts and off official drawings. Once I had rough shapes, I drew a 2d cross-section of the piece's shape, and drew a circle the size of the cylinder bottom in SketchUp. Once I had these, SketchUp's "Follow Me" tool allowed me to drag that cross section around the circle, making what the high school geometry teachers might call a surface of rotation. That gave me the rough 3d object; I extruded 1" diameter, 1" tall cylinders wherever I wanted bolts. The clevis fork was similarly extruding a circle from the cylinder top, then sketching the rectangular shapes on top of that to make the clevis.

The hardest part was the mounting plate on the top of the cylinder. I did this by drawing a 10x16" x 2" thick block, and moving it so it sat on top of the cylinder. Now, this doesn't work so hot because SketchUp doesn't like figuring out the intersections between curved and flat surfaces, so it just leaves the top half of the cylinder inside the block. To make a 3d-printable shape, I deleted the top face of the mounting plate and drew extra edges at the intersection between the round and square faces, then deleted the parts of the cylinder that were stuck inside the plate.

That's pretty sweet work on a part that's less than 3/4" long, and only around 1/8" in diameter. And that part is starting to get to injection molded quality. Tichy's part is a little finer,includes the Westinghouse logo and cylinder size cast right on the side, and its ABS probably can take a bit more abuse than the Form Labs resin. On the negative side, when I look at the commercial part with a magnifying glass (and I'm using that magnifying glass a lot these days), it's easy to see that the mold was misaligned, and the two halves of the part didn't match up.

Wednesday, August 13, 2014

3d Printing: Not for the Claustrophobic

When I was a kid, I loved exploring - climbing the big cypress near our house and finding paths to the top, or figuring out ways to reach the roof of our house. I even crawled under our house a couple times, and only once because my dad needed help getting the TV antenna wire under the house. That kind of fun stuff isn't just for kids. I remember when my aunt first started using a computer, she was playing a 3d game and managed to get into a place that was *just outside* the virtual world. Suddenly, she was seeing the back side of all the scenery and models, and could see how the scenery is constructed.

I'm getting to do that crawling around and exploring with 3d modeling too. SketchUp, my favorite tool for 3d modeling, started as an architectural sketching tool. Although it can do three-dee models, one weakness is that it doesn't always make perfect models suitable for printing. Most 3d printers expect the model to be watertight: no holes in the faces making up the model, or gaps between faces. Most 3d printers also expect that there's no hidden faces embedded inside the model. These two requirements are needed so the various algorithms for figuring out the 3d shape can figure out what counts as inside the model, and what counts as outside. One of the simplest ways to determine inside/outside is to draw a line through the model, and count the walls you encounter. If you find an odd number, then your end point is inside the model; even, and you're outside. Extra faces and holes mean the software loses track of the model shape, and you end up with a model with either odd faces, or even odder parts missing. SketchUp doesn't enforce either of those rules, and while there's software to check and fix models for you, it's a pain to have to use the external tools to do a sanity check after each bit of creative drawing.

That means my three-d modeling habit involves a lot of what I did as a kid: crawling around in strange places looking for signs of extra faces that should have been deleted. The picture at the top shows the 3d model of the telephone booth model in SketchUp. I've deleted the faces making up the bottom surface of the model, but you can see the outer wall, the hollow inner surface (light gray), as well as all the inner surfaces marking the limits of where the printing material goes (in light blue). On the left is the reverse image of the doorway; the four cylinders sticking out are actually the ventilation holes on the right side of the model. Although the original model only took about 90 minutes to draw, probably half that time was trying to fix faces that were either on the hollow inside, or were incorrect faces on the inside of the model.

So if you ask me what 3d printing means to me, it means an awful lot of crawling around in confined spaces. Good thing I'm not claustrophobic.