As the Vasona Branch has gotten closer to being “finished”, I’ve enjoyed the change from rough construction and reliability towards working on scenes. After years of imagining what might be in a particular scene on the layout, I’m finally filling in and detailing those scenes - an orchard here, hoses for heating oil tank cars there. These are fun projects because they complete quickly and change the look of the layout completely - as long as I have the materials and the motivation, scenery and detailing projects can go from colored plaster to photo-ready scene in a few days.
It’s also exciting when 3d printed details can help me complete a scene to match my imagination in a way I couldn’t have done before 3d printing.
I had another one of those episodes last week when I finally revisited this scene near Campbell. This area just north of the Drew Cannery had been bare scenery for the last several years. I used my usual scenery modeling techniques - foam insulation board to set the rough land shape, Sculptamold and spackle for the ground surface, gray-brown latex paint to make it acceptable, and maybe sieved dirt from the backyard for texture. At best, a couple of temporary structures or details - a windmill, a tractor, a barn - might get placed in the location to let me think about what to build. Ten years ago, I’d detailed the area just behind it and planted an orchard. I ran out of trees when I got about halfway through, and stopped. I wasn’t in the mood to make more trees, I wasn’t sure I just wanted an unbroken orchard here, and I wasn’t sure how the scene would merge into the cannery scene in Campbell a couple feet to the left.
Tents
In the intervening years, I’d done a little bit of work. A few years back, I’d seen references to how many of the seasonal cannery workers and farmworkers would live in tents pitched around the area. For example, see Edith Daley’s article on changes in Campbell during the fruit season which appeared in the July 11, 1919 San Jose News. Edith noted workers pitching tents wherever they could, cannery-run cottages nestled into the orchards, and dirt roads in the area lined with cars. Capturing some of the farmworker temporary housing seemed like a decent use for the space. I’d used my 3d printer to make a half dozen large tents, placed those tents in the area to help me imagine the scene, and left them there for a long time. I liked the idea of the scene, and what it said about the Santa Clara Valley in the 1930s.
Modeling a Traffic Jam of Cars
I did another 3d printing project a while back, creating a set of good period cars.
A hallmark of many of the photos of 1920’s California, whether San Jose, San Francisco, or Los Angeles, are the sheer number of cars in every scene. We fell in love with cars here in California in the early 20th century; for the period I model, those newfangled cars were everywhere. Unfortunately, HO scale cars also an expensive or tedious detail to add to the layout. 1920s and 1930s car models are hard to come by, and often come as pricey kits. Athearn did some nice pre-assembled and pre-painted Model As ten years ago. However, at $15 a pop, I wasn’t eager to buy a parking lot full of them. There are some kits, such as the venerable Jordan Miniatures injection molded vehicle kits or Woodland Scenics cast metal truck kits, but both take a bit of effort to build. More importantly, both sets of kits are older, out of production, and a challenge to find these days. The early 1930s era aren’t served by some of the other HO vehicle manufacturers - I like the Sylvan Scale Models cars, but they’re aimed much more towards the late 30s and beyond.
I’ve wanted to highlight the arrival of the car in the Santa Clara Valley. I had a crazy idea about building a dirt parking lot near one of the canneries, and filling it with Model As and other appropriate cars. Dirt parking lots hint at the sheer number of workers coming into the plants, and the lack of infrastructure for those workers in those early car-crazy days. Unfortunately, building a parking lot full of cars from kits didn’t sound particularly fun. Filling a parking lot with $15 models felt like a waste, and assembling a bunch of detailed models sounded tedious. If I only had an easy way to make a bunch of good-but-not great models, a parking lot scene could make sense.
I saw two direction to make the car models. I could try to scan an existing model and learn how to make a 3d printed model from that, or I could try to find an existing 3d model. Unfortunately, I’d had bad luck doing my own scans. Although there is software to make 3d scans from phones, the 3d model isn’t ready for 3d printing - it needs to be made solid (“watertight”), cleaned up, and adjusted for 3d printing.
Rather than design a car model from scratch, I found someone selling a 3d model of a Model A on cults3d.com, a 3d model sharing site. The model was intended for miniatures related to a video game, so the model was slightly unrealistic in some places, but it was mostly printable and reasonably accurate. I also ignored the animated figures that came with the model. Buying the model for less than $10 gave me an easy starting point that I could also modify as I saw fit. The model printed solid - no empty spaces for windows (which was good), but also fully solid inside which meant the model used more resin, and could also crack depending on how the resin cured. I did print the wheels separately from the model, but attaching the wheels was the only assembly I needed to do. There were also details of the car that didn’t print correctly as-is, such as headlights, bumpers, and some of the fenders. Regardless of these problems, I was able to make a dozen Model As in a single print run - sweet! I’ll hopefully adjust the problematic features later.
Modeling a Traffic Jam of People
And finally, I’d realized I wanted to model the crowds of workers arriving at canneries and packing houses in the season, highlighting how busy these places could be. I’ve already shown pictures of the cannery worker figures I’ve made. Being able to populate the scene with the masses of cannery workers gave me the final element needed for the scene.
Building the Scene
And with these 3d models, I realized I had everything I needed for a cannery worker housing scene. It was appropriate for the location near Campbell. I’d be able to detail the bare ground near the Drew Cannery with the signs of seasonal workers - the crowds of people, the cars that brought them to the Santa Clara Valley, and the tents and cabins that they’d stay in.
My first order of business was to finish the north edge of the cannery. The Drew Cannery building had a set of freight doors along its right side that I’d been ignoring. I’d built the cannery by starting with a Yesteryear Models citrus packing house model because the model had similar proportions and openings compared with some of the features on the earliest buildings in the cannery complex. Because I wasn’t sure how I’d detail the north side of the cannery, I just installed the freight doors and windows from the model. Now, years later, I realized that these freight doors would actually be reasonable. The loading doors implied road access. Luckily, Southern Pacific valuation maps for Campbell showed that there had been a street - Hopkins Ave - along the north side of the cannery - that had been removed as a public thoroughfare in the 1910’s. I decided to model Hopkins Ave. as an active if dead-ended road. I followed my usual tricks for concrete roadways, using scribed plastic sheet to model a concrete roadway with expansion joints, and added additional strips of styrene for the sidewalks. I chipped out the existing Sculptamold, glued down the painted street and sidewalk, and patched the edges with spackle. The valuation maps showed railroad ties stuck into the ground at the end of the roadway to keep cars off the railroad tracks, so I imitated these with black-dyed strip wood.
Next step was the orchard. My main bit of work for this project was making the 40-50 trees needed for the scene. Luckily, I was in the right mood for tree building, and managed to make sufficient trees over a few evenings of work using the Woodland Scenics plastic tree armatures. The Woodland Scenics assortment allows me to quickly get a bunch of trees of similar heights using a single ground foam color for consistency. My usual approach for the trees is
- put twists in the branches of the plastic armature to make the trees round-ish
- spray paint the tree with some lighter gray or flat brown to make the trunks look better
- pinch off smaller bits of the Woodland Scenics foliage clusters, then spear them onto branches coated with Aileen’s Tacky Glue from the craft store
- glue some branches, let things dry, then follow up to complete the rest. This minimizes the amount of foliage that gets knocked off by later foliage
Did I mention how being in the right mindset for mass production is an essential part of this work?
I can’t say I put a lot of thought into scene composition - I had the right elements and the intent, and as a result the scene just sort of flowed. I’d liked the tents sitting in the middle of the orchard and away from the track. When I started building the scene for real, I kept the tents in their same location, built the cannery workers village in the center of the trees, and filled out the orchard around it. As a result, I’ve now got a cluster of seasonal worker housing in the center of the orchard, with trees stretching out nearly to the tracks. This allows me to capture the feel of trains running through the orchards that we see in many of the old photos. I also added some additional details - adding bands of yellow ground foam along the rows of trees to imitate the un-disked areas of the orchard where weeds might have grown. I’m guessing this means we’re growing apricots: prunes were picked up off the ground once they’d fallen, so I suspect the orchards would have been mowed more often to allow the fruit to be found.
Once the trees were in, the 3d printed details could go in. The tents (and a cabin made from styrene scraps) went along one side of the clearing. Several of the Model As went into the orchards. Some of the cannery workers, glued to strips of clear styrene, were marching out of the orchard towards the cannery; other standing figures were placed under the eaves of the cannery, taking a break before their shifts start.
And that’s it - one more photo-ready scene is done on the layout. There’s still more I can do - more details to add, static grass to model weeds along the tracks, more cannery clutter along Hopkins Ave. But I’ve got a presentable scene and I’m happy with that. I’m embarrassed how long it took me to get around to doing this scene, but I’m pleased with the results.




















